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Singles: Flirt up your Life - Walkthrough

singles flirt up your life key code

Gameguru Mania is the world's leading source for PC, PS4, Xbox One, Xbox , Singles Flirt Up Your Life [trainer +5] Use keys ingame to activate options. Get all the inside info, cheats, hacks, codes, walkthroughs for Singles: Flirt Up Your Life on GameSpot. Is your single, Dull, Messy or too Shy? They needn't be any more! First of all play the game and save it, then quit the game. Open the "guiadeayuntamientos.info" file in.

Student of fashion design 2: Lifestyle avant-gardist Shannon 1: North American champion 6: World champion 7. Clueless In game description: As funny as a hungover math teacher during first period on Monday. Always forgets the punchline.

Increased levels increase the rate at which the "Tell Joke" option satisfyings the Fun need and builds the Fun relationships. Beginner In game description: Schoolboy humor and the odd fart joke. Competent In game description: Expert In game description: Could make the Mona Lisa grin.

Increased levels decrease cleaning time. Has discovered stains, and can just about deal with smells. Gets the place tidy without needing a weekend to do it. Could pass mom's inspection if she came to visit. A cleaning lady on steroids. Increased levels decrease repair time. Has learned not to put fingers in sockets. Yer Comfortable in tool shops and when faced by most domestic disasters.

Damn good with their hands. Scotty Can you fix it? Increased levels decrease cooking time and increase the satisfaction of the hunger need. Can't cook, can't cook. Can open cans and thats it Beginner: Sauce jar genius and one dish wonder. A cooking course graduate. Quick 'n tasty meals. Increasing the level increase the rates at which the Romance needs are satisfied and the Romance relationship is increased. Roses are really expensive.

Has discovered greetings cards and candlelit dinners. Melts hearts and moistens tear ducts Expert: Birds suddenly appear and the moon is always full.

Increasing the level increase the rates at which the Sensuality needs are satisfied and the Sensuality relationship is increased. Couldn't get lucky in a brothel. Get your coat youve pulled. Knows the lines, gets results. Able to screw anything with a pulse. Work regular hours for current career level. Under the thumb and hard working. Gets blamed for stuff other people do. Start work 1 hour later.

Can ditch - working shorter hours without losing any cash. Start work 1 hour later and leave work 1 hour earlier. Skips work, gets full pay nobody notices.

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Three are common to all characters: Not Wearing Anything Towel: Wearing a towel at such times as after a bath or shower Underwear: Wearing only undergarments Two other choices Swimwear and casual are divided by gender Males Swimwear: Jeans and T-shirt Females Swimwear: Summer dress The remaining choice, is unique for each character Andi: The business look Nicolas: Each character also dislikes one type of TV show and one type of Friendship conversation, these will be less effective at satifying needs and building relationships with this character.

The TV hate will decrease the fun need. The Friendship Hate will build the Friendship relationship at a slower rate. Required satisfication refered to in some of these activities is the average satification level of the different needs on a scale of 0 to 1.

This comes at the cost of comfort, hand hygeine, and justice. This can only be done once a day. The hunger need is slightly satisfied while the hand hygiene is reduced. The character takes their breakfast to the kitchen table and eats it there.

There must be a chair beside part of the table that isn't cluttered with dirty dishes. The hunger need is satisfied. Dirty dishes are left on the table. This comes an the cost of justice but will increase the hand hygiene. Left click on the table after a meal and select "Clean" to clean the table.

This comes at the cost of justice. A minimun satisfaction of 0. There must be a clear space at the table by a chair for a character to eat a meal there. If both character are sitting at the table at the same time, they'll strike up a conversation that will boost their friendship need and relationship.

A chair needs to be at an open spot at the kitchen table for a character to be able to eat a meal. Left click on the oven and select "Cook" to have the character prepare a meal.

After the meal is prepared the character will take a meal to the kitchen table where they'll proceed to eat it. The act of cooking comes at a cost to body hygiene and justice. If there is prepare food on the over, left click on it and select "Get Food" to have the character take a meal to the kitchen table where they'll proceed to eat it.

This comes an the cost of justice. This improves the surrounding need at the cost of justice. Your character will then drink a cup of coffee giving them more energy but decreases the satisfaction of the body bladder need. If coffee has been brewed already, left click on the coffer maker and select "Drink Coffee" to have your character drink a cup of coffee giving them more energy but decreases the satisfaction of the body bladder need.

Left click on a telephone and select "Call for pizza" to order a pizza. You character will go down the stairwell to get the pizza and bring in back to the kitchen table where they'll proceed to "Eat pizza" satisfying the hunger need. This increases the photographers fun need satisfaction. This will increase their fun need while decreasing their energy.

If both characters are dancing, the erotic sensuality need will be increased as well. Left click on the stereo and select "Rock music" to switch the music to some techno style music.

Left click on the stereo and select "Radio Singles" to switch the music to the Singles Soundtrack. If a character likes that type of program the increase to the need satisfaction will be greater. However, if the character hates that type of program the need satisfaction will decrease instead.

The effects for the current programming will apply. Left click on the radio and select "Radio Singles" to switch the music to the Singles Soundtrack. Left click on the radio and select "Switch off" to turn music off. A chair needs to be in from of the computer on a desk in order to use the computer. Left click on the computer and select "Play game" to play a game increasing the fun need satisfaction level. There must be a chair at the desk the computer is on to use it.

Both characters will go to the kitchen table to "Play Game". This increases their increasing the satisfaction levels of the fun need and the friendship aspect of relationship need and the friendship relationship level. Left click on the bookshelf and select "Book" to extract a book to take to the sofa to read.

This increases the Fun need satisfaction level. Left click on the bookshelf and select "Non-fiction book" to extract a book to take to the sofa to read. This increases the surrounding need satisfaction at the cost of justice. The fun need is satisfied. The Fun need is satisfied. Only available for 10 p.

Sleep increases the satisfaction of the energy and comfort needs. Characters required 6 full circles in either the romantic or the sensuality relationship to share a double bed. Once they able to do so you can convert the second bedroom into a study. When positioning the double bed make sure your characters are able to walk to both sides of the bed. One character gets in each side so if one side is blocked by beings against a wall or other obstruction, only one character will be able to use it.

Select an outfit to change into it. They'll change into their swimsuit automatically and the level of their fun need satisfaction will be increased. Once they're done swimming they'll "Get out of the pool" automatically. Left click on the bathroom sink and select "Brush teeth" to have the character brush their teeth increasing the mouth hygiene level. Left click on the bathroom sink and select "Do hair" to have the character brush their hair.

This will satisfy the fun need and increase the other character's erotic sensuality need if they're of the opposite gender. This will improve satisfaction of the body's bladder need.

Left click on the bathtub after someone has used it and select "Clean" to clean the toilet. This will increase the satifaction of the body and hand hygiene needs. This will increase the satifaction of the comfort, body hygiene and hand hygiene needs. Left click on the bathtub after someone has had a bath and select "Clean" to clean the tub. Left clicking on the pops up an "Unpack a box" button, which can be clicked on to extract the item that is stored inside. Many needs will decline while they're out for an extended period.

If its between 9 a. They will "Give present" to the other character on their return. The character buying the present has the level of satisfaction of the fun need increased, while the one receive the gift has their relationship need satisfaction and Friendship relationship raised.

You can buy one gift a day. If the story has been complete you can left click on the stairwell in the flat and select "Go to the beach house" to get both characters to go the the villa. Working hours don't apply at the villa. Left click on the stairwell at the villa and select "Return to the city" to return to the flat so your character can get back to their jobs to earn money. Required satisfication refered to in some of these conversation options is the average satification level of the different needs on a scale of 0 to 1.

Characters that like hobbies get a larger increase, characters that hate hobbies get a lesser increase. Requires a minimum satifaction level of 0. Characters that like chat get a larger increase, characters that hate chat get a lesser increase. Characters that like gossip get a larger increase, characters that hate gossip get a lesser increase. Requires that the other character have a maximum satifaction level of 0. Can only be used once a day. Requires either 2 full circle of romantic relationship, or 1 full circle of the friendship relationship.

Can be used up to 3 times per week. Requires 3 full circles in the romantic relationship. Requires 5 full circles in the romantic relationship. Requires 4 full circles in the romantic relationship. Using this triggers the marriage dialogs. It will continue to appear until uses with all three of the romantic, sensuality, and friendship relationships at 10 full circles. Requires 3 full circles in the sensuality relationship. Requires either 9 full circles in the romantic relationship, or 4 full circles in the sensuality relationship.

Can only be used by the male character. A sofa is required. Requires 9 full circles in the romantic relationship or 6 full circles in the sensuality relationship.

A double bed is required. When making out in bed the are two more options to engage in various sexual activities. The animation will vary depending on which character initiates them. Requires 7 full circles in the sensuality relationship.

Requires 8 full circles in the sensuality relationship or 10 full circles in the romantics relationship. The justice need for the initiating character is also raised.

Cancel all other queued up commands to proceed to the dialog or just wait for it to reach the top of the queue. If you cancel "Talk" it will reappear in a while. Click on the right arrow in the bottom left corner of the screne to progress through the dialogs that appear as you progress through the tutorial and story modes.

The following dialog appears. Him indicates the male or pink mode character, Her indicates the female or rainbow mode character. The male character walks to the living room area and the following game dialog appears.

To follow [Male character's name] into the living room click on this text box to get rid of the pesky thing, then click on an empty space next to [Male character's name]. After dismissing the dialog, you'll be controlling the female character. Left click on the question mark by the male character to proceed to the following dialog.

The male character wallks to another point in the living room and the dialog continues: You can see all the way downtown.

And into number 28's bedroom. It's incredible, you wouldn't think they'd be that flexible at seventy. Not that I've been watching. Again left click on the question mark beside the male character to continue the dialog: Then press the middle mouse button or mouse wheel and hold it down.

Now wiggle that mouse about a bit baby. Want to move your view round the flat? Then hold down the right button and move the mouse, then you can use the mouse wheel to zoom in on things.

Yes, and that does include people in the shower. The male character goes to the kitchen area are this text appears: Let's see if you've got all the moves. Hold down the mouse wheel and move round until you can see [Male character's name].

Adjust the camera angle as per the instructions in the preceding dialog and click on the question mark beside the male character. You know, new TV and sofa in here, some hotties for the bedroom. The male character sits down at the kitchen table. Have a look around. The bathroom's over there. Maybe you could freshen up to start with? Four question marks appear through out the flat. One is in one of the bedrooms, another in the bathroom, another between the kitchen table and the kitchen appliances, and the last between the kitchen table and the window.

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Click on the question mark in the bathroom first. If you smell, or the rooms smell, then your roommate will start thinking about leaving. Try washing [Female character's name]'s hands in the sink click on the sink and then the 'wash hands' button. This will improve [Female character's name]'s hygiene. You'll see the body indicator go up as the germs go down. Click on the sink and then click on "Wash Hands". Better get my ass to the bedroom and change before my new roommate thinks I'm an armpit nightmare.

Click on the question mark in the bedroom to see this dialog: You keep your clothes in the chest of drawers. Click on the chest the wooden one that is and pick what to wear. Click on the dresser and Click on one of the female characters outfits. If you select Naked, Underwear, or Towel the female character will get shy when approaching the male character and will cover herself up. This behaviour will continue for both characters until their relationship strengthens, for a character you're not currently controlling they will run to a dresser and change into something else.

Click on either the swimsuit or the casual outfit. The following dialog appears after an outfit has been chosen: Daisy fresh and ready to impress. Think I'll check out the kitchen next Click on the question mark between the kitchen table and the appliances. The following text will appear: To check if the stove still works, click it and switch it on with the handily labelled 'switch on' button.

Click on the stove, and click "Switch on". The stove will explode. Is this whole place boobytrapped? I'll fix that later, but there are a couple of house rules I want to tell you first. Walk to the question mark by the male character to see the following text: Click on the unoccupied chair at the kitchen table and click "Take a load off".

The following dialog comes up: I just want to make sure you do your share of the cooking and cleaning. Oh, and can you unpack the rest of your things before Monday?

I start back then. But the hint's taken, I'll empty these boxes. Well now you've got it. Click on a box and click on the 'Unpack a Box' button to see what is inside.

Both character get up. The male goes over to the smoking stove to fix it while the female go to the entrance beside the boxes. Click on one of the boxes and click "Unpack a Box".

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The following text appears: You're now in the 'Decorating Mode'. Just left-click to move unpacked items round the flat.

If the item gets shy and starts to play invisible dooberry, then you can't put it down. Go on, give it a whirl. You'll be taken in to decorate mode with the boxes contents. Left click to place the item. If its something that need to rest on a table you can use the kitchen table for now. The following text appears after the item is placed.

Just click it again and move it where you want it to go. All without the hassle of actually having to lift the thing. We've thought of that too. Just click the item, then click and hold the left button to make the item give you a twirl.

Singles Flirt Up Your Life How To Install

Left click on the item you just placed or another item it the flattry rotating it as described in the preceding dialog. Left click to set it down again.

singles flirt up your life key code

The following text will now appear. You'll find that hiding in the bottom left corner of the screen with its friends.

Move the mouse over a button and it'll tell you what it does. Click the "Needs" icons the Yin-Yang symbol in the interface in the lower left corner of the screen. Click on another box and place the item inside it somewhere.

Repeat the process until all of the boxes are unpacked. The contents of the boxes are: You can change back into 'Decorating Mode' if you want to buy more furniture or do the place up a bit. The game proceeds as in story mode. The fun relationship can also be advanced but its not essential to the plot.

Try to avoid the trouble plot lines by keeping the work load balanced. Some of the dialogs for the romanctic, sensuality, and friendship, plotlines can be missed if certain conditions are not met, but this doesn't prevent obtaining the marriage objective.

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The three relationship plotlines can be advanced in any order although the dialog for third circle of the romantic and sensuality relationships are mutually exclusive. Attend to both characters needs through the first weekend and throw in some conversation between them, I'll discuss this in more detail in the next sub- section.

After your morning routine on Monday morning when its time to go to work you see a factory icon appear. Direct one of the characters to go to work by using the stairwell and selecting "Go to Work" or wait for one of them to decide to go on their own. The dialog before the first work day will vary depending on which character you send to work first.

If the male goes to work first you will see the following dialog: I think we should find who invented them, then kill them and everyone they know. Go and study or get to work to get the dough. Then you can transform this place from a student flophouse into a filmstar swank pad.

Normally, you'll want to use the slowest speed one arrowbut there may be situations when you need to speed things up a little. Right above the time control there is a clock that also states the date.

Singles: Flirt up your Life - Walkthrough

Well, there isn't much more to say about this. A clock is a clock, and this one is used for the exact same purpose as all the other clocks in the world: It tells you what time it is for your singles. Above the clock you will find Mike and Linda's current bank statement. This is the money that they have between them. Okay, we'll admit that this arrangement is a bit far fetched especially at the beginning of a relationship, but believe us: Having to manage two different accounts at once would drive you up the wall.

And isn't real-life money management stressful enough? The little button with the cogwheel icon above the account takes you back to the main menu, e. Using the button right above the main menu, you can make a snapshot of what you see on the screen whenever you like. You can look at the pictures later with a suitable program or with the Windows image display simply click on the image file to open it. There are three different ways to display the walls in your singles' flat.

The default setting is a compromise of sorts: Usually they are visible, but they become transparent if you move the mouse pointer across a wall or if one of your singles is behind a wall. If you find this too confusing, you have two other options: The walls can either be invisible all the time except for the pictures hanging on them or always visible.

Both of these options have their advantages, so if it makes things easier for you, go ahead. Try out which option you like best. Remember that we have already talked about this in the tutorial. Basically, a character's needs more or less represent their mood. If they are in a bad mood, it's not beyond them to refuse certain actions in particular interpersonal ones even though these actions have already been activated.

In addition to the mood, the current need status also indicates your single's condition. For instance, if your character's body value has dropped well into the red section, you had better try sending that individual to take a shower if you don't want to upset their roommate, who might have a somewhat more delicate sense of smell.

Despite what immediately springs to mind, satisfying your singles' "relationship" and "sensuality" needs does not necessarily have to involve the other flatmate. Play around with this a little, and bear in mind that the catalog may hold quite a few treasures that might be useful here. The last of the eight needs "surroundings" is a bit different from the others and works in a different way too. First of all, "surroundings" always refers to the room where the single is at that moment - so there may be large jumps, e.

In other words, don't panic if this value changes very slowly - it isn't meant to move quickly. If you look after your singles carefully and satisfy their needs, Mike and Linda will be happy. And we're not just saying that - there is a reason behind it that we'll explain later.

Friendship Romance Sensuality Fun Trouble Though we haven't discussed it properly yet, the relationship is of immense importance. The "Needs" menu that we have just looked at indicates your singles' current degree of well-being. But then, that's not all that Singles is about, is it? What about the interpersonal relations? Well, under "Relationship" you'll find all that you have invested in the relationship between Mike and Linda in the course of the game, regardless of the current mood of your charges.

They can be in a foul mood while you have made good progress here, and vice versa. In each of the five sections you can obtain up to 10 points as the Singles story develops. This shows that obtaining a new point is quite something and will often though not always be accompanied by special events. Besides, every new point you obtain here might open up new avenues for interaction between the two singles. If you want to make headway in the relationship between Mike and Linda and see them grow more and more attached to each other which is the real goal of the gameyou must make sure you gather as many relationship points as possible!

And how do you do that? Many actions and in particular the interactive ones between Mike and Linda will affect not only their current well-being, but also their long-term relationship.

Conversations, for instance, can deepen their friendship. However, there's no use in having long heart-to- hearts for hours on end - these things will take their time, and too many repetitions will become tedious. This part is particularly important if the Al remains activated. As you can see from the screenshot, the selected single's personality values in five areas vary between the two extremes.

This personality is fixed and cannot be changed. Here's how this works in practical terms: While a tidy character will soon start dusting or cleaning the bath, an untidy single will be likely to turn a blind eye to the ever amassing dirty footprints.

Generally, every single in Singles can be combined with any other single. However, there are some combinations that are more difficult to handle than others.

So this is where you can find out how things really stand between Mike and Linda! While the needs indicators also display values e. Now there's one aspect of the relationship that we haven't examined in detail yet: Disaster may be brewing whenever your singles, for whatever reasons, are left to do uneven shares of the household chores.

In real life, anger about such things tends to smoulder below the surface, and that's just what happens with your singles. They have something like a hidden "need for justice". When this need reaches a critical value, your singles will have a heated argument even if the Al has been deactivated. Fortunately, you will be warned shortly before this happens: If a single feels neglected, a pair of scales will appear in the thought bubble above their head. If you take action now by having the other single perform the next cleaning or cooking activities, the situation will get back to normal.

Phew, that was a close shave If you do nothing about it, however, there's no way to avoid the argument. But a storm can sometimes clear the atmosphere. In other words, Mike and Linda will usually make their peace again - until the next quarrel. Once again, the game mirrors real life: In this case, the quarrel will be immortalized in the shape of a trouble point in the Relationship menu of the formerly exasperated roommate.

If a roommate's trouble points should ever go up to the full ten, then that roommate will pack their cases and go. In that case, you'll be faced with the rather unpleasant realization that your ambitious project for two people to peacefully share a flat has failed miserably. But then, you can always make a new start.

Ahhh, there's nothing like turning over a new leaf but with the gift of hindsight - that's something our parents have always dreamed of! While one might be mad about action films, the other one might prefer romances, and still another one might like comedies or horror films.

So Mike and Linda can have different views as to whether watching TV is fun or not which might even reduce fun points instead adding to them. Beginner ftepoarr Beginner Income: Clueless MeKT skill point at: Every single must work for a living.

Singles: Flirt up Your Life

Remember the promising jobs Mike and Linda had already been able to get? While all singles have different careers, the career assigned to each of them cannot be changed.

Every career has 6 levels. A promotion will bring more money, but will also involve longer working hours. So how can you work your way up? Under certain circumstances, you will get "skill points" for more details, see below. When you have obtained a skill point, you can use it as you like: But consider very carefully whether the financial advantages will offset the disadvantages of having less time at your disposal. Will you still be able to satisfy your charges' needs in the remaining time?

Have you maybe laid the foundation to cope even after the promotion by having purchased better furniture, or by having improved other skills before- hand? By the way, the game provides something like an emergency brake: If you are having real trouble with your time management, you may occasionally stay at home. Note, however, that you won't earn money while you're at home For example in case of a career advancement.

These have been mentioned before: Your singles get experience points when they are happy. At certain, ever increasing intervals, the added-up number of experience points will raise you to a new level, which in turn will earn you a new skill point. There is 1 per level. Consider carefully what you want to spend it on by clicking on the appropriate icon. Becoming a really good kisser? Making a career for yourself? All levels included, there are more than 30 options for spending your skill point.

Your singles do not necessarily have to get on in their jobs in order to reach the game target. All the same, the additional money can be useful for a lot of things - from buying new furniture to adding more rooms to the flat.

Remember what we said in the needs section? That your singles are happy as long as everything is in the green? Well, we can be a little more accurate about this: As time passes, your singles will be gathering experience points. This is a very slow process if their needs are only satisfied to a small degree or not at all. However, the happier you make your charges, the more experience points they will obtain.

When the experience points exceed a certain amount, Mike or Linda will rise one level - this is a popular character development system in computer games. The advantage of raising your character to a new level is that you will be awarded a skill point for each level. You can use this point to increase your character's skills or to advance their career.

The number of levels is limited, but reaching the next level will of course be increasingly difficult because you will need more experience points than before. So if you really intend to go the whole way here, you have your work cut out for you This is the money that Mike and Linda bring home every day.

When planning your expenses, remember that there are expenses which are not listed in the catalog. For instance, the food in the fridge won't grow in there for free This takes us to the catalog. The principle of purchasing furniture should be fairly self-explanatory, and the tutorial has already taught you how to place them. Check out your options here for yourself. You'll see that putting up wallpaper or laying a new floor is just as easy as installing a new armchair.

You can even tear down walls and build new ones or extend the flat by adding new rooms - the adjoining flat roof offers quite a few possibilities for expansion.

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By the way, the game will be suspended while you are in the catalog section - so you can browse through it to your heart's content. Don't forget to leave the catalog when you're ready by clicking on the "needs" button. It doesn't have a special menu. It's the week-by-week calendar! You have probably already noticed the fairly precise times, down to the days of the week. Well, there is a reason for this!

The Al takes a very detailed note of what Linda did, say, last Friday at 8 p. Maybe she took a relaxing bath after a long working week?

If you let her take a bath on a Friday evening again two or three times, the Al will notice the repetition and include it in the calendar of its own accord. This way, by and by you can set out an extremely detailed weekly timetable for your singles. And if you want to modify the timetable sit in front of the T.

You as the player can change the course of events at any time. You can cancel an action initiated by the Al at any time by clicking on the relevant action command in the top left corner of the screen. So if Linda sets off for the bathroom on a Friday evening again, instruct her to flop in front of the TV instead. Let us add a few words about the timetables. First of all, you know what it's like with plans.

Plans are plans, but this is real life. Your singles won't slavishly follow their weekly timetables. More than once, one of them will do something else instead for no special reason. This applies to the untidy characters more often than to the tidy ones.

Now don't start whining to us about it - after all, that's life. Sometimes, however, there may be reasons for such insubordination. For instance, if Mike is pooped out when according to the timetable he should be hoovering the floor - well, he'll probably prefer a nap on the sofa.

So don't get cross with him, you'd probably do the same, wouldn't you? We've mentioned before that, apart from a very few exceptions, the Al has no business interfering with interpersonal relationships. It is not entitled to start actions in this area or include anything of the kind in the weekly timetable. Therefore it will be completely up to you to include an hour for Mike and Linda to snuggle up to each other on Saturday mornings! Mike and Linda won't get active unless you do If you have successfully completed the story, you will get the beach house as a kind of reward.

Click on the staircaise at the weekend and select the "beach house" option to make Mike and Linda drive out into the countryside. Of course your singles have their work cut out for them to transform this hovel into a plush luxury domicile.

But then, you can choose all the things you need from the catalogue. Moreover, you can stay in the countryside for as long as you like - or until you run out of money.