Prince and Heretic by Marjorie Bowen - Free Ebook
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You will set cock-a-hoop? You are going to set everything at sixes and sevens, are you?
You are going to set all by the ears, are you? The origin of the phrase 'to set cock-a-hoop' is doubtful. Blount, Glossographia,says that the 'cock' was the spigot of a vessel, and that this being taken out and laid on the 'hoop' of the vessel "they used to drink up the ale as it ran out without intermission But there is no clear evidence that 'cock' ever meant a spigot, or that the 'hoop' of the vessel was used as a place on which to lay it.
Whatever its origin, the phrase came by extension to mean a To abandon oneself to reckless enjoyment, b To cast off all restraint, become reckless, c To give a loose to all disorder, to set all by the ears. In modern use 'cock-a-hoop' means elated, exultant, boastfully and loudly triumphant.
Romeo and Juliet Act 1 Scene 5 - Romeo first notices Juliet
The attempt to connect 'hoop' with the F. Ulrici points out that this is an answer to some remark of one of the guests, and so also the words, 'I know what,' in the next line, are an interrupted answer or address to a guest. So, too, perhaps, the words 'marry 'tis time,' in the following line.
The reading of the old copies is "This trick may chance to scathe you, I know what": You must contrary me! The verb contrary with the accent penultimate was common in former days, and the adjective with the same accent is still to be heard among uneducated persons.
Well said, my hearts!
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- Prince and Heretic by Marjorie Bowen
Well done, my brave fellows; my hearts, an exclamation of encouragement; so "my hearties," still among sailors: I'll make you quiet, if you will not be quiet of your own accord, I will take means to make you so. Now 17, Tara awakes one morning after a wild party, to discover that almost everyone else at the party has been killed by vampires, leaving only Gavriel, a vampire, and Aidan, her newly infected ex-boyfriend. Tara decides to take them to Coldtown, a walled city for vampires and their infected human pets, even though crossing the barricades into Coldtown may mean Tara can never return to the world outside.
Curseworking is illegal, so all curse workers are mobsters or con artists, and everyone wears gloves to avoid being taken advantage of. Cassel has tried to bury that event in the past, but now he is having dreams of a white cat that wants to tell him something, and he fears that he may be in the middle of the biggest con ever.
Growing up in a crime family, Cassel is used to being on the wrong side of the law, but now the mob boss wants him to become a hit man, and US agents want him to become an informant. This dark fantasy is the second in the Curse Workers series, following White Cat. Cassandra is haunted by visions of dying gods as the Greek gods are living out their final days in war and suffering. The gods realize that Cassandra has a connection to their world, and reach out to her for help.
This eerie thriller is the first in a planned series. Matthew is the Teller of Safe, responsible for remembering and guarding the stories of all who live in Safe. Then the only person ever to have been exiled from Safe returns with an army of shadows and Matthew escapes with Jack Flash, who can generate electricity, and Ariel, who turns into a bee when stressed.
As the three try to reclaim Safe they must grapple with long-hidden secrets and truths. This magical fantasy blends the real and the fantastic into a complex and heartbreaking whole.
The battle is against the Wicket God Southward, who arrived through a rent in the universe along with its Twisted Things. Bodeen Ages 12—up Ellis, the year old son of a billionaire, has spent the last six years in the massive underground shelter his father built to shelter the family from the nuclear war that destroyed the world above.
Elizabeth firmly believes that witches are evil and deserve to be burnt at the stake, until her own innocent possession of herbs causes Lord Blackwell to arrest her and sentences her to death. Elizabeth is rescued by Nicholas Perevil, a wizard who hopes Elizabeth can rescue him from a deadly curse. Her classmates teased her unmercifully, and the Parvi Pennati a Small Person with Wings who hates to be called a fairy moved out. Now 13, Mellie and her family move into an inn inherited from her grandfather.
Before long Mellie finds that she has not left her problems behind. The inn is infested with Parvi, and Mellie learns that her family must honor a thousand-year old agreement to provide a home for the Parvi. Themes of bullying and alcoholism are explored in this clever and humorous fairy story. If a war is started, the child of that leader will be killed. Greta is used to her role, but the arrival of Elian, a new hostage from the American Alliance who has no intention of playing by the rules, changes everything.
Then the American Alliance declares war on the Pan Polar Confederacy, putting both of their lives at risk. His parents try confining him inside the house and weighting him down, but when he is eight his mother lets him float away. In his journey around the world Barnaby meets people of all ages who have accepted their own uniqueness and found happiness.
While their parents are away, their grandmother holds a family meeting, and they learn their many great-grandfather made a contract with a demon named Alastor who has reawakened after many many years determined to get revenge. Prosper is unwittingly host to the demon, and has only days to break the curse and banish Alastor back to the demon realm. His uncle Barnabas and cousin Nell, a witch-in-training, are his only hope of defeating the demon.
Armed with his catapult and supplied with Oreos and Mountain Dew from abandoned stores, Jack plays video games and builds a moat. Determined to slay the monster Blarg, Jack gathers a support team consisting of his best friend Quint, reformed middle school bully Dirk, the girl he adores, and his loyal pet monster Rover. In the hospital he is visited by Dulcie, a neon pink angel who just may be a hallucination. Dulcie convinces Cameron to go on a quest to find a cure and save the world with the help of Gonzo, a neurotic dwarf, and Balder, a Norse god who is trapped in the form of a garden elf.
Poppy is a troubled teen, causing trouble wherever she goes.
THE ALCHEMIST'S GUILD
Ember is a young witch, struggling to make a place for herself within the coven. After a chance meeting in the woods they become friends, they share knowledge of their different worlds and discover the reason for their uneasiness — the evil witch Raven Hawkweed switched the babies at birth.
A homeless boy named Leo captures both of their hearts and drives them apart, just as they are trying to come to terms with their true identities.
Spark is horrified to discover that Stowney House has no modern conveniences, not even a telephone or electricity. The handwritten notebooks begin in the court of Louis XIV in Versailles and continue to the present, all written in the same handwriting.
John Stone is a year-old semperviven, both blessed and cursed with very long life, who hopes that Spark will help him and the other sempervivens hide their true nature. At the age of three Felix was accidentally fused with Zyx, a hyper-intelligent being from the fourth dimension.
A risky procedure to separate them is scheduled in 29 days. Luckily Felix is supported by his loving parents, his piano prodigy older sister, and his gender-fluid grandparent who alternates between Vera and Vern. When the Noise suddenly stops, Cade learns she is the product of an experiment and has been entangled since birth with a boy named Xan, now held captive in an area of space infested with black holes.
With the help of a human smuggler, an alien captain, and his sentient ship, Cade sets out to rescue Xan. Rigg 13 lives a quiet life with his father in the backwoods, using his ability to see the trails left by animals and people anywhere from minutes to thousands of years earlier.
Twenty of the skill books one in each skill, except for Speechcraft can be found in random loot. This means that there is a small chance that one of these twenty books will appear in boss-level chests in dungeons with certain types of enemies.
See this page for more specifics. There are also two quests from which you will receive a random skill book as your reward: Two Sides of the Coin: Outside of Two Sides of the Coin, the remaining 89 books exist only in specific locations. If you have Shivering Isles installed, there is an additional quest from which you will receive a random skill book as your reward: