Meet the Demoman (Video ) - IMDb
Demoman: What makes me a good demoman? If I were an bad demoman, I wouldn't be sitting here, discussing it with you, now would I?!. Meet the Demoman storyboard concept sketches. Valve eventually released the song as a part of the Team Fortress 2 Official Soundtrack in. With Gary Schwartz, Nathan Vetterlein. In this Team Fortress 2 short, we get to meet the Demoman. He is a black Scottish alcoholic who explains to us why he is .
I'm a grim bloody fable The Demoman throws a mock salute and activates the sticky bombs, gibbing all his pursuers. During the censored portion, the Demoman actually says: The music that plays during the battle sequence — " Drunken Pipe Bomb " — did not originally appear on the Team Fortress 2 Official Soundtrack similar to "Magnum Force", the track that plays during Meet the Sniper. Update on December 17, During the video, the Demoman can be seen with blank badges on either shoulder.
The ending shot of all nine classes shows the Demoman with his original dynamite badge, later changed to a generic bomb and finally to the current Stickybomb shoulder badge.
The teams' roles are reversed from what they are in the game's Gravel Pit. Several crates of beer can be seen behind the Demoman. These are made by ' Red Shed '. The Demoman's unused Dynamite Pack weapon can be seen on his desk, most prominently at 0: The Demoman's grenade bounces, then explodes on contact with the enemy Pyro. The ability for grenades to detonate on contact after the first bounce was removed in the September 28, Patch for the PC and a different patch for the Xbox The closing screen features the following disclaimer: It is submitted to the possibility of errors, omissions, or nerfing without notice.
Players can choose to play as one of nine character classes in these teams, each with his own unique strengths, weaknesses, and weapons. In order to accomplish objectives efficiently, a balance of these classes is required due to how these strengths and weaknesses interact with each other in a team-based environment.
Although the abilities of a number of classes have changed from earlier Team Fortress incarnations, the basic elements of each class have remained, that being one primary weapon, one secondary weapon, and one melee weapon. During matches, the "Administrator",  a woman voiced by Ellen McLainannounces various game events over loudspeakers. Persistent statistics tell the player how he or she is improving in relation to these statistics, such as if a player comes close to his or her record for the damage inflicted in a round.
New sets of class-specific achievements have been added in updates, which add new abilities and weapons to each class once unlocked by the player.
This unlockable system has since been expanded into a random-chance system, where the player can also obtain the items simply by playing the game. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. May Learn how and when to remove this template message Team Fortress 2 contains many core game modes. These include Capture the Flag where the BLU and RED teams fight to steal each other's intelligence represented in game as a briefcase and return it to their base.
At the same time, each team must defend their own intelligence.
Meet the Demoman
When the intelligence is dropped because of the player dying or manually dropping it, the intelligence will stay on the ground for 1 minute and return to its original location, or until picked up again by an enemy player. The intelligence can only be picked up by the opposing team. The first team to capture the intelligence three times wins.
For a team to win they must capture all the control points within the time limit. The time limit is reset on the capture of a control point by either team. The BLU team wins by pushing the bomb cart to the last checkpoint, while RED team wins upon defending until the time limit runs out. Upon the capture of the control point, a team specific counter starts counting down and stops upon being captured by the opposing team.
The first teams' timer to finish counting down wins. Payload Race, like Payload, both RED and BLU teams push a team-colored cart to a checkpoint, unlike Payload there is only one checkpoint at the end of the track and no timer.
The team to reach their checkpoint first wins. Unlike Control Point only two points are accessible at a single time, upon a team's successful capture of a point the "stage" ends and the accessible capture points change.
When a team only has control of a single control point they are blocked from capturing the opposing team's control point, and the team must wait until the time limit is up and the accessible capture points change. A team wins by capturing all the control points. A team wins by holding the briefcase on a loading platform until they reach the top of the platform. To win a team must deliver a set number of pickups to the drop-off point.
The player on each team with the most pickups is highlighted for everyone to see and gives passive healing to themselves and the teammates around them. To win each team must score 5 goals or have the most number of goals at the end of the timer.
To score a goal, a single ball, the "jack", can be picked up and thrown.
Robots and tanks drop cash upon their death, players can use this cash to buy upgrades for themselves or their weapons. The players win upon successfully defending their base from the bomb until the last wave. Training mode exists to help new players get acquainted with basic controls, and how to play four of the nine classes. It uses wood dummies and bots to teach players. The number of bots, their difficulty, and the map can all be adjusted to a player's preference.
For example, Halloween included an extremely difficult Mann vs. Machine round involving destroying more than enemy forces. Offense The Scout Nathan Vetterlein is a cocky, fast-talking baseball fan and street runner from Boston, Massachusettswho practiced running to "beat his maddog siblings to the fray. The Scout can double-jump and captures control points and pushes payloads twice as fast as other classes. As a tradeoff, he has low health. The Soldier Rick May is both the second-slowest class in the game and the class with the second-highest health after the Heavy Weapons Guy.
A jingoistic American military man hailing from the Midwest despite the fact that he was never actually in the Army the Soldier is armed by default with a rocket launchershotgunand a folding shovel. The Soldier can use his rocket launcher to rocket jump to higher positions at the cost of some health.
The Pyro Dennis Bateman is a mentally unstable pyromaniac of unknown gender or origin, clad in a fire-retardant suit and a voice-muffling gas mask. By default, they are armed with a shotgun, fire axeand a homemade flamethrower that can set players on fire.
It can also produce a blast of compressed air that knocks away nearby enemies and projectiles, and extinguishes burning teammates. Though he is the slowest class, he can sustain and deal immense amounts of damage.
Meet the Demoman (Remastered) : tf2
His default weapons consist of his fists, a shotgun, and an enormous minigun that he affectionately refers to as "Sasha". He can also remotely destroy his structures using his Destruction PDA. By default, the Medic is also equipped with an air-powered syringe gun and bonesaw for situations in which his teammates don't protect him. In a TF2 short, it is discovered that a dove is accidentally left inside the Scout's body.